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Diagrammo — All Chart Types

Every dgmo code fence below renders a different chart type, and the prose around them shows the Markdown formatting the integration renders alongside diagrams. Edit the data to experiment! For the full editor experience visit diagrammo.app.


Markdown formatting

Diagrams live inside ordinary Markdown, so everything below renders normally next to the dgmo fences — bold, italic, strikethrough, inline code, and links.

Bullet lists & indentation

  • Crew roster
    • Captain
      • Quartermaster
      • Boatswain
    • Gunner
  • Ship's stores
    • Powder and shot
    • Salt pork and biscuit

Numbered steps

  1. Hoist the colours
  2. Come alongside the prize
  3. Board and secure the hold
    1. Take the powder room first
    2. Then the captain's cabin

Task list

  • Careen the hull
  • Re-tar the rigging
  • Divide the plunder

Table

VesselGunsCrewStatus
Queen Anne's Revenge40300Flagship
Ranger1080Consort
Adventure860Captured

Blockquote & code

A merry life and a short one shall be my motto. — Bartholomew Roberts

const plunder = ships.reduce((sum, s) => sum + s.gold, 0);

Data

Arc Diagram

CaribbeanWomen PiratesWest AfricaBlackbeardBonnetVaneHornigoldBonnyRackhamReadRobertsDavisPirate Alliances
CaribbeanWomen PiratesWest AfricaBlackbeardBonnetVaneHornigoldBonnyRackhamReadRobertsDavisPirate Alliances
arc Pirate Alliances [Caribbean] red Blackbeard -> Bonnet 8 Blackbeard -> Vane 5 Blackbeard -> Hornigold 4 Hornigold -> Bonnet 2 [Women Pirates] green Bonny -> Rackham 9 Bonny -> Read 7 Rackham -> Vane 3 [West Africa] blue Roberts -> Davis 6 Davis -> Roberts 10

Area Chart (line + fill)

Tortuga Rum Barrels in StoresRaiding SeasonDry Spell100200300400500600700JanFebMarAprMayJunJulAugSepOctNovDec320410505618470355210140260430560690MonthBarrels in Hold
Tortuga Rum Barrels in StoresRaiding SeasonDry Spell100200300400500600700JanFebMarAprMayJunJulAugSepOctNovDec320410505618470355210140260430560690MonthBarrels in Hold
line Tortuga Rum Barrels in Stores fill series Barrels x-label Month y-label Barrels in Hold era Jan -> Apr Raiding Season red era Apr -> Aug Dry Spell blue Jan 320 Feb 410 Mar 505 Apr 618 May 470 Jun 355 Jul 210 Aug 140 Sep 260 Oct 430 Nov 560 Dec 690

Bar Chart

Plunder by VoyageSeriesGoldSilverSpicesRum02004006008001,0001,2001,400Spanish MainBarbary CoastWindward PassageCoral Run480320210150360290340180520410160240300260380200VoyageDoubloons
Plunder by VoyageSeriesGoldSilverSpicesRum02004006008001,0001,2001,400Spanish MainBarbary CoastWindward PassageCoral Run480320210150360290340180520410160240300260380200VoyageDoubloons
bar Plunder by Voyage x-label Voyage y-label Doubloons stack Gold red Silver orange Spices yellow Rum green Spanish Main 480 320 210 150 Barbary Coast 360 290 340 180 Windward Passage 520 410 160 240 Coral Run 300 260 380 200

Arc — Chord Layout

Pirate Alliance NetworkBlackbeardBonnetVaneHornigoldRackhamBonnyReadRobertsDavisAnstis
Pirate Alliance NetworkBlackbeardBonnetVaneHornigoldRackhamBonnyReadRobertsDavisAnstis
arc Pirate Alliance Network layout chord Blackbeard -> Bonnet 150 Blackbeard -> Vane 80 Blackbeard -> Hornigold 120 Bonnet -> Rackham 40 Vane -> Rackham 60 Rackham -> Bonny 200 Bonny -> Read 180 Roberts -> Davis 90 Roberts -> Anstis 70 Hornigold -> Bonnet 50 Vane -> Bonny 30 Roberts -> Rackham 20 Rackham -> Roberts 100

Doughnut Chart (pie + hole)

Plunder Hold ContentsGold Doubloons — 420 (38%)Silver Pieces — 260 (23%)Spices & Silk — 180 (16%)Rum Casks — 140 (13%)Gunpowder — 90 (8%)Navigation Charts — 30 (3%)1,120
Plunder Hold ContentsGold Doubloons — 420 (38%)Silver Pieces — 260 (23%)Spices & Silk — 180 (16%)Rum Casks — 140 (13%)Gunpowder — 90 (8%)Navigation Charts — 30 (3%)1,120
pie Plunder Hold Contents hole 0.5 Gold Doubloons 420 Silver Pieces 260 Spices & Silk 180 Rum Casks 140 Gunpowder 90 Navigation Charts 30

Function Plot

Ship Roll After a Full BroadsideFunctionRollDecay envelopeMirror envelope-30-20-1001020300123456789101112Seconds after broadsideRoll (degrees)
Ship Roll After a Full BroadsideFunctionRollDecay envelopeMirror envelope-30-20-1001020300123456789101112Seconds after broadsideRoll (degrees)
function Ship Roll After a Full Broadside x-label Seconds after broadside y-label Roll (degrees) x 0 to 12 // Recoil heels the ship 30° — the roll rings down as the sea damps it. Roll blue: 30*exp(-0.25*x)*sin(2*x) Decay envelope gray: 30*exp(-0.25*x) Mirror envelope gray: -30*exp(-0.25*x)

Funnel Chart

Pirate Recruitment PipelinePort Visitors1,000Tavern Recruits50050%Crew Trials20040%Sworn Pirates10050%Veteran Buccaneers5050%
Pirate Recruitment PipelinePort Visitors1,000Tavern Recruits50050%Crew Trials20040%Sworn Pirates10050%Veteran Buccaneers5050%
funnel Pirate Recruitment Pipeline Port Visitors blue 1000 Tavern Recruits cyan 500 Crew Trials yellow 200 Sworn Pirates orange 100 Veteran Buccaneers red 50

Heatmap

Pirate Activity by Sea RegionJanFebMarAprMayJunCaribbean545345Atlantic232432Mediterranean321234Indian Ocean454543South China Sea123212West Africa334354
Pirate Activity by Sea RegionJanFebMarAprMayJunCaribbean545345Atlantic232432Mediterranean321234Indian Ocean454543South China Sea123212West Africa334354
heatmap Pirate Activity by Sea Region columns Jan, Feb, Mar, Apr, May, Jun // label value1, value2, ... Caribbean 5 4 5 3 4 5 Atlantic 2 3 2 4 3 2 Mediterranean 3 2 1 2 3 4 Indian Ocean 4 5 4 5 4 3 South China Sea 1 2 3 2 1 2 West Africa 3 3 4 3 5 4

Line Chart

Plunder by Crew Over the VoyageSeriesCutlass CrewPowder MonkeysRigging RatsShakedown RunGolden Haul024681012NassauTortugaPort RoyalIsla MuertaKingston4.26.59.17.811.41.11.93.44.25.10.60.91.72.33Port of CallDoubloons (thousands)
Plunder by Crew Over the VoyageSeriesCutlass CrewPowder MonkeysRigging RatsShakedown RunGolden Haul024681012NassauTortugaPort RoyalIsla MuertaKingston4.26.59.17.811.41.11.93.44.25.10.60.91.72.33Port of CallDoubloons (thousands)
line Plunder by Crew Over the Voyage series Cutlass Crew blue Powder Monkeys green Rigging Rats orange x-label Port of Call y-label Doubloons (thousands) era Nassau -> Port Royal Shakedown Run teal era Port Royal -> Kingston Golden Haul orange Nassau 4.2 1.1 0.6 Tortuga 6.5 1.9 0.9 Port Royal 9.1 3.4 1.7 Isla Muerta 7.8 4.2 2.3 Kingston 11.4 5.1 3.0

Pie Chart

Crew Roles DistributionSailors — 45 (45%)Gunners — 20 (20%)Marines — 15 (15%)Officers — 8 (8%)Specialists — 7 (7%)Cooks & Surgeons — 5 (5%)
Crew Roles DistributionSailors — 45 (45%)Gunners — 20 (20%)Marines — 15 (15%)Officers — 8 (8%)Specialists — 7 (7%)Cooks & Surgeons — 5 (5%)
pie Crew Roles Distribution Sailors 45 Gunners 20 Marines 15 Officers 8 Specialists 7 Cooks & Surgeons 5

Polar Area Chart

Captain's SkillsNavigation — 90 (21%)Swordsmanship — 75 (18%)Leadership — 85 (20%)Cunning — 95 (22%)Seamanship — 80 (19%)
Captain's SkillsNavigation — 90 (21%)Swordsmanship — 75 (18%)Leadership — 85 (20%)Cunning — 95 (22%)Seamanship — 80 (19%)
polar-area Captain's Skills Navigation 90 Swordsmanship 75 Leadership 85 Cunning 95 Seamanship 80

Radar Chart

Ship Combat Ratings by VesselSeriesBlack PearlQueen Anne's RevengeFlying DutchmanFirepowerSpeedArmorManeuverabilityCrew MoraleCannon Range859060887570706580628578955590507092
Ship Combat Ratings by VesselSeriesBlack PearlQueen Anne's RevengeFlying DutchmanFirepowerSpeedArmorManeuverabilityCrew MoraleCannon Range859060887570706580628578955590507092
radar Ship Combat Ratings by Vessel series Black Pearl blue Queen Anne's Revenge green Flying Dutchman purple Firepower 85 70 95 Speed 90 65 55 Armor 60 80 90 Maneuverability 88 62 50 Crew Morale 75 85 70 Cannon Range 70 78 92

Sankey Diagram

Rum Supply Chain of the CaribbeanSugar PlantationsTortuga DistilleryNassau DistilleryKingston DistilleryPirate TavernsShip ProvisionsBlack MarketRoyal NavyCrew MoraleBar FightsLong Voyages
Rum Supply Chain of the CaribbeanSugar PlantationsTortuga DistilleryNassau DistilleryKingston DistilleryPirate TavernsShip ProvisionsBlack MarketRoyal NavyCrew MoraleBar FightsLong Voyages
sankey Rum Supply Chain of the Caribbean // Source — color the plantation node green Sugar Plantations green Tortuga Distillery orange 3000 Nassau Distillery orange 2500 Kingston Distillery orange 2000 // Distribution — indented targets under each distillery Tortuga Distillery Pirate Taverns red 2000 Ship Provisions teal 1000 Nassau Distillery Pirate Taverns 1500 Black Market purple 1000 Kingston Distillery Royal Navy blue 1200 Pirate Taverns 800 // Final destinations Pirate Taverns Crew Morale 3500 Bar Fights 800 red Ship Provisions -> Long Voyages 1000

Scatter Plot

Pirate Fleets of the CaribbeanGroupEnglish PiratesFrench BuccaneersWelsh Privateers20406080100120405060708090BlackbeardCalico JackAnne BonnyL'OlonnaisPierre le GrandHenry MorganBartholomew RobertsRuthlessnessPlunder (chests)
Pirate Fleets of the CaribbeanGroupEnglish PiratesFrench BuccaneersWelsh Privateers20406080100120405060708090BlackbeardCalico JackAnne BonnyL'OlonnaisPierre le GrandHenry MorganBartholomew RobertsRuthlessnessPlunder (chests)
scatter Pirate Fleets of the Caribbean x-label Ruthlessness y-label Plunder (chests) size-label Crew [English Pirates] red Blackbeard 90 85 300 Calico Jack 55 32 110 Anne Bonny 70 28 90 [French Buccaneers] blue L'Olonnais 80 60 220 Pierre le Grand 45 25 70 [Welsh Privateers] green Henry Morgan 85 120 470 Bartholomew Roberts 88 110 510

Slope Chart

17151725404 — Blackbeard1252 — Bartholomew Roberts202 — Charles Vane815 — Anne Bonny186 — Calico JackPirate Fleet Strength: 1715 vs 1725
17151725404 — Blackbeard1252 — Bartholomew Roberts202 — Charles Vane815 — Anne Bonny186 — Calico JackPirate Fleet Strength: 1715 vs 1725
slope Pirate Fleet Strength: 1715 vs 1725 period 1715 1725 Blackbeard red 40 4 Bartholomew Roberts blue 12 52 Charles Vane orange 20 2 Anne Bonny green 8 15 Calico Jack purple 18 6

Treemap

Plunder Spend ($k)Sailing & Rigging640 · 62%Cannon Battery220 · 21%Provisions180 · 17%Rigging320 · 31%Helm180 · 17%Lookout140 · 13%Shot130 · 13%Powder90 · 9%Rum110 · 11%Hardtack70 · 7%CrewDeckGunsStores
Plunder Spend ($k)Sailing & Rigging640 · 62%Cannon Battery220 · 21%Provisions180 · 17%Rigging320 · 31%Helm180 · 17%Lookout140 · 13%Shot130 · 13%Powder90 · 9%Rum110 · 11%Hardtack70 · 7%CrewDeckGunsStores
treemap Plunder Spend ($k) tag Crew as t Deck blue Guns orange Stores green Sailing & Rigging t: Deck Rigging 320 Helm 180 Lookout 140 Cannon Battery t: Guns Powder 90 Shot 130 Provisions t: Stores Rum 110 Hardtack 70

Sunburst (treemap radial)

Sailing & Rigging640 · 62%Cannon Battery220 · 21%Provisions180 · 17%Rigging320 · 31%Helm180 · 17%Lookout140 · 13%Powder90 · 9%Shot130 · 13%Rum110 · 11%Hardtack70 · 7%Plunder Spend ($k)1,040CrewDeckGunsStores
Sailing & Rigging640 · 62%Cannon Battery220 · 21%Provisions180 · 17%Rigging320 · 31%Helm180 · 17%Lookout140 · 13%Powder90 · 9%Shot130 · 13%Rum110 · 11%Hardtack70 · 7%Plunder Spend ($k)1,040CrewDeckGunsStores
treemap Plunder Spend ($k) radial tag Crew as t Deck blue Guns orange Stores green Sailing & Rigging t: Deck Rigging 320 Helm 180 Lookout 140 Cannon Battery t: Guns Powder 90 Shot 130 Provisions t: Stores Rum 110 Hardtack 70

Life

Body

deltoidsOverhead press — 3×10tricepsRope pushdowns — 3×12chestBarbell bench press — 4×8absPlank — 3×45sPowder Monkey Push DayEffortPrimarySecondaryWarm-up
deltoidsOverhead press — 3×10tricepsRope pushdowns — 3×12chestBarbell bench press — 4×8absPlank — 3×45sPowder Monkey Push DayEffortPrimarySecondaryWarm-up
body Powder Monkey Push Day muscle front tag Effort as e Primary red Secondary orange Warm-up yellow chest e: Primary Barbell bench press 4×8 deltoids e: Primary Overhead press 3×10 triceps e: Secondary Rope pushdowns 3×12 abs e: Warm-up Plank 3×45s

Bracket

Grand Line CupRed FleetBlue FleetSkirmishClashFleet FinalSkirmishClashFleet FinalGrand Line Cup4Jolly Roger25Kraken03Sea Serpent26Barnacle Betty11Black Pearl34Jolly Roger12Queen Anne33Sea Serpent21Black Pearl42Queen Anne24Marauder25Tidewater13Grog Hound26Coral Cutlass11Flying Dutchman34Marauder02Salty Dog33Grog Hound21Flying Dutchman42Salty Dog11Black Pearl41Flying Dutchman3
Grand Line CupRed FleetBlue FleetSkirmishClashFleet FinalSkirmishClashFleet FinalGrand Line Cup4Jolly Roger25Kraken03Sea Serpent26Barnacle Betty11Black Pearl34Jolly Roger12Queen Anne33Sea Serpent21Black Pearl42Queen Anne24Marauder25Tidewater13Grog Hound26Coral Cutlass11Flying Dutchman34Marauder02Salty Dog33Grog Hound21Flying Dutchman42Salty Dog11Black Pearl41Flying Dutchman3
bracket Grand Line Cup rounds Skirmish orange Clash green Fleet Final yellow [Red Fleet] red seed 1 Black Pearl seed 2 Queen Anne seed 3 Sea Serpent seed 4 Jolly Roger seed 5 Kraken seed 6 Barnacle Betty Sea Serpent beats Barnacle Betty 2-1 Jolly Roger beats Kraken 2-0 Black Pearl beats Jolly Roger 3-1 Queen Anne beats Sea Serpent 3-2 Black Pearl beats Queen Anne 4-2 [Blue Fleet] blue seed 1 Flying Dutchman seed 2 Salty Dog seed 3 Grog Hound seed 4 Marauder seed 5 Tidewater seed 6 Coral Cutlass Grog Hound beats Coral Cutlass 2-1 Marauder beats Tidewater 2-1 Flying Dutchman beats Marauder 3-0 Salty Dog beats Grog Hound 3-2 Flying Dutchman beats Salty Dog 4-1 Black Pearl beats Flying Dutchman 4-3

Clock

Crew standups1:50:13amDeckhandTokyosunrise in 3h 0m9:50:13amWest coastLos Angelessunset in 10h 5m12:50:13pmDani (NY)New Yorksunset in 7h 23m5:50:13pmQuartermasterLondonsunset in 3h 1m
Crew standups1:50:13amDeckhandTokyosunrise in 3h 0m9:50:13amWest coastLos Angelessunset in 10h 5m12:50:13pmDani (NY)New Yorksunset in 7h 23m5:50:13pmQuartermasterLondonsunset in 3h 1m
clock Crew standups direction-lr Tokyo as Deckhand Los Angeles as West coast New York as Dani (NY) London as Quartermaster

Countdown

New YearFri Jan 1 2027as of Aug 1 2026Aug1SepOctNovDecJan15 months
New YearFri Jan 1 2027as of Aug 1 2026Aug1SepOctNovDecJan15 months
countdown New Year every year on Jan 1 on-day 🎉 Happy New Year!

Countdown (recurring, numbered)

Wedding Anniversary12th AnniversaryMon Jun 14 2027as of Aug 1 2026Aug1SepOctNovDecJanFebMarAprMayJun14Jul10 months, 13 days
Wedding Anniversary12th AnniversaryMon Jun 14 2027as of Aug 1 2026Aug1SepOctNovDecJanFebMarAprMayJun14Jul10 months, 13 days
countdown Wedding Anniversary every year on Jun 14 since 2015 since-label Nth Anniversary

Family

The Blackwater BuccaneersSexMaleFemaleUnknownAllegianceadoptedm. 1660m. 1685m. 1698m. 1712† Redbeard1638 – 1701Occupation: CaptainMilitary: Sacked three ports† Blackheart Bess1642 – 1699Occupation: QuartermasterLong John Silverb. 1658Occupation: CookAnneb. 1662Occupation: Pirate King† One-Eyed Pete1660 – 1712Occupation: BosunMad Maryb. 1665Occupation: Powder MonkeyYoung Jackb. 1686Occupation: NavigatorCalico KateGraceb. 1689Occupation: SailmakerSallyb. 1699Occupation: LookoutTomb. 1690Occupation: Cabin BoyNedb. 1713Occupation: GunnerPearlb. 1715Occupation: Cartographer
The Blackwater BuccaneersSexMaleFemaleUnknownAllegianceadoptedm. 1660m. 1685m. 1698m. 1712† Redbeard1638 – 1701Occupation: CaptainMilitary: Sacked three ports† Blackheart Bess1642 – 1699Occupation: QuartermasterLong John Silverb. 1658Occupation: CookAnneb. 1662Occupation: Pirate King† One-Eyed Pete1660 – 1712Occupation: BosunMad Maryb. 1665Occupation: Powder MonkeyYoung Jackb. 1686Occupation: NavigatorCalico KateGraceb. 1689Occupation: SailmakerSallyb. 1699Occupation: LookoutTomb. 1690Occupation: Cabin BoyNedb. 1713Occupation: GunnerPearlb. 1715Occupation: Cartographer
family The Blackwater Buccaneers tag Allegiance as flag Founders green Brethren red Crown blue Redbeard b: 1638, d: 1701, sex: m, occupation: Captain, military: Sacked three ports, flag: Founders Blackheart Bess b: 1642, d: 1699, sex: f, occupation: Quartermaster, flag: Founders Redbeard + Blackheart Bess m: 1660 Anne b: 1662, sex: f, occupation: Pirate King, flag: Brethren Mad Mary b: 1665, sex: f, occupation: Powder Monkey "Long John Silver" b: 1658, sex: m, occupation: Cook One-Eyed Pete b: 1660, d: 1712, sex: m, occupation: Bosun, flag: Crown Anne + "Long John Silver" m: 1685 Young Jack b: 1686, sex: m, occupation: Navigator Grace b: 1689, sex: f, occupation: Sailmaker, flag: Brethren Anne + One-Eyed Pete m: 1698 Sally b: 1699, sex: f, occupation: Lookout Mad Mary sex: f Tom b: 1690, sex: m, occupation: Cabin Boy Young Jack + Calico Kate m: 1712 Ned b: 1713, sex: m, occupation: Gunner Pearl adopted, b: 1715, sex: f, occupation: Cartographer

Goal

Doubloons Plundered ($)64%6.4k10kWelcome aboard, matey! The hold's filling nicely — 6.4k of 10k doubloons.Tortuga raid — counted and stowedPort Royal — first mate swears it's almost talliedThe bar rides orange at 64%; cross 80% and she turns green.
Doubloons Plundered ($)64%6.4k10kWelcome aboard, matey! The hold's filling nicely — 6.4k of 10k doubloons.Tortuga raid — counted and stowedPort Royal — first mate swears it's almost talliedThe bar rides orange at 64%; cross 80% and she turns green.
goal Doubloons Plundered ($) now 6400 target 10000 note **Welcome aboard, matey!** The hold's filling nicely `6.4k` of `10k` doubloons. - *Tortuga* raid counted and stowed - **Port Royal** first mate swears it's *almost* tallied The bar rides **orange** at 64%; cross `80%` and she turns green.

Goal (gauge)

640255075TARGET100Voyage Quota (chests)
640255075TARGET100Voyage Quota (chests)
goal Voyage Quota (chests) gauge now 64 target 100

Business

Cycle Diagram

The Pirate Raid CycleScoutSpot merchantvessels from afarPursueRaise the colors,trim the sailsBoardSwing across andseize the deckCelebrateDivide the spoils,then repair
The Pirate Raid CycleScoutSpot merchantvessels from afarPursueRaise the colors,trim the sailsBoardSwing across andseize the deckCelebrateDivide the spoils,then repair
cycle The Pirate Raid Cycle Scout blue Spot merchant vessels from afar Pursue green Raise the colors, trim the sails Board orange Swing across and seize the deck Celebrate red Divide the spoils, then repair

Journey Map

A Cabin Boy's First VoyageSquidlips SamGreenhorn cabin boy, first time at sea Sworn tothe crew but quietly terrifiedHopefulTerrifiedRelievedTriumphantProudContentSigning OnSign the articlesCaptain reads the code aloud — payshares, no women aboard, lights outat 8The TempestCaught in a squall off the reefTwo crewmates lost overboardbefore dawnMaybe the merchant fleet wasn'tso bad after allDawn, and she still floatsThe PrizeStrike the colorsHeavy with silver from the VeracruzminesHomecomingBury a share on the islandThree doubloons hidden whereonly he can find themBack to the Rusty AnchorNext time he signs on as a fullhand, not a boy
A Cabin Boy's First VoyageSquidlips SamGreenhorn cabin boy, first time at sea Sworn tothe crew but quietly terrifiedHopefulTerrifiedRelievedTriumphantProudContentSigning OnSign the articlesCaptain reads the code aloud — payshares, no women aboard, lights outat 8The TempestCaught in a squall off the reefTwo crewmates lost overboardbefore dawnMaybe the merchant fleet wasn'tso bad after allDawn, and she still floatsThe PrizeStrike the colorsHeavy with silver from the VeracruzminesHomecomingBury a share on the islandThree doubloons hidden whereonly he can find themBack to the Rusty AnchorNext time he signs on as a fullhand, not a boy
journey-map A Cabin Boy's First Voyage persona Squidlips Sam color: blue Greenhorn cabin boy, first time at sea Sworn to the crew but quietly terrified [Signing On] Sign the articles score: 4, emotion: Hopeful description: Captain reads the code aloud pay shares, no women aboard, lights out at 8 [The Tempest] Caught in a squall off the reef score: 1, emotion: Terrified pain: Two crewmates lost overboard before dawn thought: Maybe the merchant fleet wasn't so bad after all Dawn, and she still floats score: 3, emotion: Relieved [The Prize] Strike the colors score: 5, emotion: Triumphant description: Heavy with silver from the Veracruz mines [Homecoming] Bury a share on the island score: 5, emotion: Proud thought: Three doubloons hidden where only he can find them Back to the Rusty Anchor score: 4, emotion: Content opportunity: Next time he signs on as a full hand, not a boy

Map

123TexasCaliforniaIllinoisWestCentralEastHoustonChicagoWashingtonCanadaMexicoBahamasGulf ofAmericaFloridaMontanaNevadaMichiganIdahoArizonaOregonNew Mexico9:50:19amWeekend10:50:19amWeekend12:50:19pmWeekendFollow-the-Sun Support Desk
123TexasCaliforniaIllinoisWestCentralEastHoustonChicagoWashingtonCanadaMexicoBahamasGulf ofAmericaFloridaMontanaNevadaMichiganIdahoArizonaOregonNew Mexico9:50:19amWeekend10:50:19amWeekend12:50:19pmWeekendFollow-the-Sun Support Desk
map Follow-the-Sun Support Desk hours 9-17 workweek mon-fri poi San Francisco clock label: West poi Denver US-CO clock label: Central poi Miami clock label: East route Houston ~> Chicago ~> Washington

Org Chart

The Dread FleetNavigationRigging CrewBoarding PartyGun DeckCargo HoldBarnacle BobRank: SailorShip: RevengeStatus: LoyalSlippery SalStatus: TurncoatRank: SailorShip: RevengeCannonball PeteRank: GunnerShip: RevengeStatus: LoyalSmokey JackRank: GunnerStatus: NewRecruitShip: RevengePowder MegRank: SwabStatus: NewRecruitShip: RevengeCutlass JimRank: BosunShip: RevengeStatus: LoyalRed MaryRank: SailorShip: RevengeStatus: LoyalOne-Eyed DanStatus: TurncoatRank: SailorShip: RevengeMonkey FistRank: BosunShip: RevengeStatus: LoyalPegleg PeteRank: SailorShip: RevengeStatus: LoyalCrow JaneRank: SailorShip: RevengeStatus: LoyalStargazer QuinnRank: QuartermasterShip: RevengeStatus: LoyalCompass RoseStatus: NewRecruitRank: SailorShip: RevengeBlackbeardRank: CaptainShip: RevengeStatus: LoyalCrew: 16Calico RackhamRank: QuartermasterShip: RevengeStatus: LoyalCrew: 2Anne BonnyRank: FirstMateShip: RevengeStatus: LoyalCrew: 6Long JohnRank: FirstMateShip: SerpentStatus: LoyalCrew: 5RankSailorCaptainFirstMateQuartermasterBosunGunnerSwab
The Dread FleetNavigationRigging CrewBoarding PartyGun DeckCargo HoldBarnacle BobRank: SailorShip: RevengeStatus: LoyalSlippery SalStatus: TurncoatRank: SailorShip: RevengeCannonball PeteRank: GunnerShip: RevengeStatus: LoyalSmokey JackRank: GunnerStatus: NewRecruitShip: RevengePowder MegRank: SwabStatus: NewRecruitShip: RevengeCutlass JimRank: BosunShip: RevengeStatus: LoyalRed MaryRank: SailorShip: RevengeStatus: LoyalOne-Eyed DanStatus: TurncoatRank: SailorShip: RevengeMonkey FistRank: BosunShip: RevengeStatus: LoyalPegleg PeteRank: SailorShip: RevengeStatus: LoyalCrow JaneRank: SailorShip: RevengeStatus: LoyalStargazer QuinnRank: QuartermasterShip: RevengeStatus: LoyalCompass RoseStatus: NewRecruitRank: SailorShip: RevengeBlackbeardRank: CaptainShip: RevengeStatus: LoyalCrew: 16Calico RackhamRank: QuartermasterShip: RevengeStatus: LoyalCrew: 2Anne BonnyRank: FirstMateShip: RevengeStatus: LoyalCrew: 6Long JohnRank: FirstMateShip: SerpentStatus: LoyalCrew: 5RankSailorCaptainFirstMateQuartermasterBosunGunnerSwab
org The Dread Fleet active-tag Rank sub-node-label Crew show-sub-node-count tag Rank as r Sailor blue Captain red FirstMate orange Quartermaster yellow Bosun green Gunner teal Jester cyan Swab purple tag Ship as s Revenge blue Serpent green Phantom purple tag Status as st Loyal green Turncoat red NewRecruit yellow Blackbeard r: Captain, s: Revenge Anne Bonny r: FirstMate [Gun Deck] Cannonball Pete r: Gunner Smokey Jack r: Gunner, st: NewRecruit Powder Meg r: Swab, st: NewRecruit [Boarding Party] Cutlass Jim r: Bosun Red Mary One-Eyed Dan st: Turncoat Calico Rackham r: Quartermaster [Cargo Hold] Barnacle Bob Slippery Sal st: Turncoat Long John r: FirstMate, s: Serpent [Rigging Crew] Monkey Fist r: Bosun Pegleg Pete Crow Jane [Navigation] Stargazer Quinn r: Quartermaster Compass Rose st: NewRecruit

Pyramid Diagram

Pirate Crew HierarchyCaptainFinal word on heading and plunder, keeper of theship's charter.QuartermasterSecond-in-command, arbitrates disputes, divvies thebooty.Boatswain & GunnerKeep the rigging tight and the cannons ready.Able SeamenHaul lines, swab decks, and stand watch.Powder MonkeysFerry shot and charges to the guns during abroadside.
Pirate Crew HierarchyCaptainFinal word on heading and plunder, keeper of theship's charter.QuartermasterSecond-in-command, arbitrates disputes, divvies thebooty.Boatswain & GunnerKeep the rigging tight and the cannons ready.Able SeamenHaul lines, swab decks, and stand watch.Powder MonkeysFerry shot and charges to the guns during abroadside.
pyramid Pirate Crew Hierarchy Captain purple Final word on heading and plunder, keeper of the ship's charter. Quartermaster blue Second-in-command, arbitrates disputes, divvies the booty. Boatswain & Gunner green Keep the rigging tight and the cannons ready. Able Seamen yellow Haul lines, swab decks, and stand watch. Powder Monkeys orange Ferry shot and charges to the guns during a broadside.

Quadrant Chart

Crew Performance AssessmentTrainPromoteMaroonWatch CloselyQuartermaster0.90, 0.95Navigator0.85, 0.80Gunner0.70, 0.60Surgeon0.80, 0.75Boatswain0.60, 0.85Cook0.40, 0.90New Recruit0.20, 0.50Troublemaker0.65, 0.20Spy0.80, 0.10Low SkillHigh SkillLow LoyaltyHigh Loyalty
Crew Performance AssessmentTrainPromoteMaroonWatch CloselyQuartermaster0.90, 0.95Navigator0.85, 0.80Gunner0.70, 0.60Surgeon0.80, 0.75Boatswain0.60, 0.85Cook0.40, 0.90New Recruit0.20, 0.50Troublemaker0.65, 0.20Spy0.80, 0.10Low SkillHigh SkillLow LoyaltyHigh Loyalty
quadrant Crew Performance Assessment x-label Low Skill, High Skill y-label Low Loyalty, High Loyalty top-right Promote green top-left Train yellow bottom-left Maroon red bottom-right Watch Closely purple Quartermaster 0.9 0.95 Navigator 0.85 0.8 Gunner 0.7 0.6 Surgeon 0.8 0.75 Boatswain 0.6 0.85 Cook 0.4 0.9 New Recruit 0.2 0.5 Troublemaker 0.65 0.2 Spy 0.8 0.1

Ring Diagram

Captain's Sphere of InfluenceCaptainQuartermasterCrewAllied CrewsThe Open SeaCaptainFinal word on heading and plunder, keeper of theship's charter.QuartermasterSecond-in-command, arbitrates disputes and divvies thebootyCrewDeckhands, gunners, and powder monkeys aboard theship.Allied CrewsLoose alliances kept by oath or shared bounty in fairseas.The Open SeaWeather, currents, and rival flags beyond anycaptain's reach.
Captain's Sphere of InfluenceCaptainQuartermasterCrewAllied CrewsThe Open SeaCaptainFinal word on heading and plunder, keeper of theship's charter.QuartermasterSecond-in-command, arbitrates disputes and divvies thebootyCrewDeckhands, gunners, and powder monkeys aboard theship.Allied CrewsLoose alliances kept by oath or shared bounty in fairseas.The Open SeaWeather, currents, and rival flags beyond anycaptain's reach.
ring Captain's Sphere of Influence Captain red Final word on heading and plunder, keeper of the ship's charter. Quartermaster orange Second-in-command, arbitrates disputes and divvies the booty Crew yellow Deckhands, gunners, and powder monkeys aboard the ship. Allied Crews green Loose alliances kept by oath or shared bounty in fair seas. The Open Sea blue Weather, currents, and rival flags beyond any captain's reach.

Swimlane

WriterEditorSocialchangesokDraft PostReviseReviewSchedulePublishPromoteWeekly Publishing
WriterEditorSocialchangesokDraft PostReviseReviewSchedulePublishPromoteWeekly Publishing
swimlane Weekly Publishing direction-lr lane Writer gray Draft Post -> Review Revise -> Review lane Editor blue <Review> -changes-> Revise -ok-> Schedule Schedule -> Publish Publish -> Promote lane Social green Promote

Tech Radar

Pirate Operations Radar — Q2 1718Full SailTrial RunTrial RunSpyglassSpyglassDavy JonesDavy JonesTacticsVesselsPlunder TargetsCrew Welfare789101112131234562122232425262714151617181920Vessels1Brigantine (Full Sail)2Sloop (Full Sail)3War Galleon (Trial Run)4Frigate (Spyglass)5Junk Rig (Spyglass)6Longboat (Davy Jones)Tactics7Ambush at Dawn (Full Sail)8Boarding Parties (Full Sail)9Decoy Flags (Trial Run)10Smoke Screens (Trial Run)11Night Raids (Trial Run)12Kraken Diplomacy (Spyglass)13Ramming (Davy Jones)Crew Welfare14Grog Rations (Full Sail)15Code of Conduct (Full Sail)16Parrot Companions (Full Sail)17Sea Shanty Program (Trial Run)18Dental Plan (Spyglass)19Retirement Fund (Spyglass)20Plank Walking (Davy Jones)Plunder Targets21Merchant Convoys (Full Sail)22Spanish Treasure Fleets (Full Sail)23Port Raids (Trial Run)24Rival Pirates (Trial Run)25Royal Treasury Ships (Spyglass)26Whaling Ships (Spyglass)27Fishing Villages (Davy Jones)
Pirate Operations Radar — Q2 1718Full SailTrial RunTrial RunSpyglassSpyglassDavy JonesDavy JonesTacticsVesselsPlunder TargetsCrew Welfare789101112131234562122232425262714151617181920Vessels1Brigantine (Full Sail)2Sloop (Full Sail)3War Galleon (Trial Run)4Frigate (Spyglass)5Junk Rig (Spyglass)6Longboat (Davy Jones)Tactics7Ambush at Dawn (Full Sail)8Boarding Parties (Full Sail)9Decoy Flags (Trial Run)10Smoke Screens (Trial Run)11Night Raids (Trial Run)12Kraken Diplomacy (Spyglass)13Ramming (Davy Jones)Crew Welfare14Grog Rations (Full Sail)15Code of Conduct (Full Sail)16Parrot Companions (Full Sail)17Sea Shanty Program (Trial Run)18Dental Plan (Spyglass)19Retirement Fund (Spyglass)20Plank Walking (Davy Jones)Plunder Targets21Merchant Convoys (Full Sail)22Spanish Treasure Fleets (Full Sail)23Port Raids (Trial Run)24Rival Pirates (Trial Run)25Royal Treasury Ships (Spyglass)26Whaling Ships (Spyglass)27Fishing Villages (Davy Jones)
tech-radar Pirate Operations Radar Q2 1718 rings Full Sail Trial Run Spyglass Davy Jones Tactics quadrant: top-right Ambush at Dawn ring: Full Sail, trend: stable Our most reliable boarding tactic. **90% success rate** when approaching from the east with the sun behind us. - Crew morale peaks at dawn grog hasn't worn off yet - Reduced cannon fire needed: *3 volleys* vs 8 at midday - See [battle log](https://wiki.pirates.example/dawn-ambush) Boarding Parties ring: Full Sail, trend: stable Standard 20-man teams equipped with **cutlasses**, *grappling hooks*, and smoke pots. Training regimen updated after the *Tortuga Incident*. Decoy Flags ring: Trial Run, trend: up Flying false colours until within cannon range. Early results are promising merchant ships drop anchor **40% more often** when they see a Dutch East India flag. - Works best in *foggy conditions* - Risk: Royal Navy ships sometimes call the bluff Smoke Screens ring: Trial Run, trend: new Burning wet straw and tar barrels on approach. Visibility drops to **under 10 metres** perfect for sneaking alongside. Kraken Diplomacy ring: Spyglass, trend: new Exploring alliances with *sea monsters*. Negotiations ongoing but the Kraken's demands are... unreasonable. - Wants **50% of all treasure** plus exclusive fishing rights - Communication barrier: only speaks in bubbles Night Raids ring: Trial Run, trend: up Blackened sails and muffled oars. Three successful raids on *sleeping harbours* this quarter. Key constraint: **no moonlight**. Ramming ring: Davy Jones, trend: down Costs more in hull repairs than it's worth. The *HMS Splinter* incident of 1716 proved this conclusively. Vessels quadrant: top-left Brigantine ring: Full Sail, trend: stable Our workhorse. Fast, manoeuvrable, carries **18 cannons**. - Crew capacity: 100 pirates - Top speed: *11 knots* in fair wind - Draft shallow enough for **coastal ambushes** Sloop ring: Full Sail, trend: up Fastest ship in the fleet. Only **6 cannons** but can outrun anything the Royal Navy sends. Perfect for *reconnaissance* and courier runs between hideouts. War Galleon ring: Trial Run, trend: up Captured from the Spanish fleet. Massive firepower but **slow to turn** best for convoy raids, not chases. - 42 cannons across *three gun decks* - Requires 200+ crew to operate effectively - Ongoing hull repairs from [Battle of Nassau](https://wiki.pirates.example/nassau) Frigate ring: Spyglass, trend: new Intercepted blueprints from a *British shipyard*. Could be our next flagship if we can find enough **seasoned carpenters**. Junk Rig ring: Spyglass, trend: new Far Eastern design with **battened sails** easier to handle in storms and requires *fewer crew*. Trader Wong demonstrated one in Macao harbour. Longboat ring: Davy Jones, trend: down Too slow, too small, too leaky. Last three longboat missions ended in **catastrophic sinkings**. Retired from active duty. Plunder Targets quadrant: bottom-left Merchant Convoys ring: Full Sail, trend: stable Core revenue stream **78% of total plunder**. East India Company ships running the spice route remain most lucrative. - Average haul: *4,200 doubloons* per convoy - Best intercepted near the [Windward Passage](https://wiki.pirates.example/windward) - Seasonal peak: JulySeptember during *monsoon trade runs* Spanish Treasure Fleets ring: Full Sail, trend: stable The **crown jewels** of piracy. Annual fleet carries gold, silver, and emeralds from the New World. Requires *coordinated multi-ship ambush* but one raid funds operations for a year. Port Raids ring: Trial Run, trend: up Shifting from sea-only operations. The raid on *Port-de-Paix* yielded **12,000 doubloons** and a warehouse of rum. Rival Pirates ring: Trial Run, trend: new Controversial but profitable. Blackbeard's crew carries **more gold** than most merchants. Ethics committee (the parrot) has filed an objection. Royal Treasury Ships ring: Spyglass, trend: new High risk, astronomical reward. Requires: - Inside information from *corrupt harbourmasters* - At least **3 allied ships** for the blockade - A really good escape plan Whaling Ships ring: Spyglass, trend: stable Moderate value whale oil fetches **decent prices** in European markets. But the ships fight back *hard*. Fishing Villages ring: Davy Jones, trend: down Terrible ROI and **bad for reputation**. The parrot union filed a formal complaint. We're pirates, not bullies. Crew Welfare quadrant: bottom-right Grog Rations ring: Full Sail, trend: stable Non-negotiable. Cutting grog rations caused the *Great Mutiny of 1716*. Current allocation: **2 pints per day** per pirate. - Premium rum reserved for post-battle celebrations - Watered grog for the night watch (safety first) Code of Conduct ring: Full Sail, trend: stable Our **Articles of Agreement** fair share of plunder, compensation for injuries, voting rights on major decisions. *Democracy at sea.* Sea Shanty Program ring: Trial Run, trend: new Hired a shanty master from *Liverpool*. Crew productivity up **25%** during long voyages. Current repertoire: - "Yo Ho Ho and a Bottle of Rum" *morale boost* - "What Shall We Do with a Drunken Sailor" **work efficiency** - "Haul Away Joe" anchor duty motivation Dental Plan ring: Spyglass, trend: up Exploring options. Most crew down to **4 teeth** on average. Parley with a Port Royal dentist scheduled for Q3 1718. - Estimated cost: *3 doubloons per extraction* - [Tooth census results](https://wiki.pirates.example/dental) Parrot Companions ring: Full Sail, trend: up Every pirate deserves a **shoulder companion**. Proven benefits: - *Scouts* that can spot sails at 3x human range - Morale boost: crew happiness up **30%** - Built-in alarm system for surprise attacks Retirement Fund ring: Spyglass, trend: new Proposal to set aside **5% of all plunder** for retirement. Controversial most pirates don't expect to *live that long*. Plank Walking ring: Davy Jones, trend: down Terrible for recruitment and **crew retention**. Modern pirates prefer *marooning* at least they get a pistol and a bottle.

Venn Diagram

Pirate Skill OverlapSwordsmanshipNavigationLeadershipSea RaidersVoyager CaptainsBuccaneer ChiefsLegendary Pirates
Pirate Skill OverlapSwordsmanshipNavigationLeadershipSea RaidersVoyager CaptainsBuccaneer ChiefsLegendary Pirates
venn Pirate Skill Overlap Swordsmanship as sw red Navigation as nav blue Leadership as lead green sw + nav Sea Raiders nav + lead Voyager Captains sw + lead Buccaneer Chiefs sw + nav + lead Legendary Pirates

Word Cloud

Pirate Skillsswordsmanshipnavigationgunneryseamanshipplunderingleadershipcartographyintimidationsailingknot-tyinglookoutcookingcarpentryparleyfishingrum-rationingmutinypatch-sailsswabbingshanties
Pirate Skillsswordsmanshipnavigationgunneryseamanshipplunderingleadershipcartographyintimidationsailingknot-tyinglookoutcookingcarpentryparleyfishingrum-rationingmutinypatch-sailsswabbingshanties
wordcloud Pirate Skills // word weight (higher = larger) swordsmanship 100 navigation 72 gunnery 54 seamanship 46 plundering 34 leadership 28 cartography 24 intimidation 20 sailing 17 knot-tying 14 lookout 12 cooking 10 carpentry 8 parley 7 fishing 6 rum-rationing 5 mutiny 4 patch-sails 4 swabbing 3 shanties 3

Project

DACI

Captain's Council DecisionsDDriverAApproverCContributorIInformedCaptainQuartermasterNavigatorBosunRaid PlanningChoose the next prizeApproverContributorDriverInformedSet the attack headingContributorDriverApproverDivide the boarding partiesApproverContributorDriverProvisioningRation the grogDriverApproverContributorRestock the powderApproverDriverInformed
Captain's Council DecisionsDDriverAApproverCContributorIInformedCaptainQuartermasterNavigatorBosunRaid PlanningChoose the next prizeApproverContributorDriverInformedSet the attack headingContributorDriverApproverDivide the boarding partiesApproverContributorDriverProvisioningRation the grogDriverApproverContributorRestock the powderApproverDriverInformed
raci Captain's Council Decisions roles Captain Quartermaster Navigator Bosun [Raid Planning] Choose the next prize Navigator: D Captain: A Quartermaster: C Bosun: I Set the attack heading Navigator: D A Captain: C Divide the boarding parties Bosun: D Captain: A Quartermaster: C [Provisioning] Ration the grog Quartermaster: D A Bosun: C Restock the powder Quartermaster: D Captain: A Bosun: I

Gantt Chart

May 1May 1May 8May 8May 15May 15May 22May 22Blockade ActiveRansom DeadlineTodayPreparation 100%Provision ShipScout HarborRecruit HandsAnchor FleetPosition CannonsBlockade 82%Seize MerchantsPatrol PerimeterDemand MedicineHold HostagesThreaten ExecutionsResolutionReceive RansomBurn EvidenceRelease PrisonersBlackbeard's Blockade — 1718RoleCommandCrewCaptiv…Group by Role▼ Preparation 100% Provision Ship Scout Harbor Recruit Hands Anchor Fleet Position Cannons▼ Blockade 82% Seize Merchants Patrol Perimeter Demand Medicine Hold Hostages Threaten Executions▼ Resolution Receive Ransom Burn Evidence Release Prisoners Set Sail
May 1May 1May 8May 8May 15May 15May 22May 22Blockade ActiveRansom DeadlineTodayPreparation 100%Provision ShipScout HarborRecruit HandsAnchor FleetPosition CannonsBlockade 82%Seize MerchantsPatrol PerimeterDemand MedicineHold HostagesThreaten ExecutionsResolutionReceive RansomBurn EvidenceRelease PrisonersBlackbeard's Blockade — 1718RoleCommandCrewCaptiv…Group by Role▼ Preparation 100% Provision Ship Scout Harbor Recruit Hands Anchor Fleet Position Cannons▼ Blockade 82% Seize Merchants Patrol Perimeter Demand Medicine Hold Hostages Threaten Executions▼ Resolution Receive Ransom Burn Evidence Release Prisoners Set Sail
gantt Blackbeard's Blockade 1718 start-date 1718-05-01 today-marker 1718-05-15 tag Role as r Command red Crew blue Captives orange marker 1718-05-14 Ransom Deadline red era 1718-05-08 -> 1718-05-17 Blockade Active blue [Preparation] r: Command Provision Ship 3d r: Crew, progress: 100 -> Anchor Fleet 2d r: Crew, progress: 100 Scout Harbor 3d r: Crew, progress: 100 -> Position Cannons 3d r: Crew, progress: 100 Recruit Hands 5d r: Crew, progress: 100 +7d [Blockade] r: Crew Seize Merchants 4d progress: 100 -> Hold Hostages 5d r: Captives, progress: 60 Patrol Perimeter 9d progress: 75 Demand Medicine 4d r: Command, progress: 100 -> Threaten Executions 3d? r: Command, progress: 90 +17d [Resolution] r: Command Receive Ransom 2d r: Captives -> Release Prisoners 1d r: Captives -> Set Sail 0d Burn Evidence 2d r: Crew

Kanban Board

Crew TasksPriorityLowMediumHighCriticalBacklog2Repair the foretops'lPriority: LowWatch: MorningMend after the last stormReinforce the gunwalesPriority: MediumWatch: AfternoonIn Progress2Caulk the hull seamsPriority: HighWatch: AfternoonHold has been taking waterRestock powder kegsPriority: HighWatch: MorningLast batch ran dampBlocked1Find a new sailmakerPriority: CriticalWatch: MorningOld one took ill at last portDone2Inventory the holdPriority: MediumWatch: NightSharpen the cutlassesPriority: LowWatch: Night
Crew TasksPriorityLowMediumHighCriticalBacklog2Repair the foretops'lPriority: LowWatch: MorningMend after the last stormReinforce the gunwalesPriority: MediumWatch: AfternoonIn Progress2Caulk the hull seamsPriority: HighWatch: AfternoonHold has been taking waterRestock powder kegsPriority: HighWatch: MorningLast batch ran dampBlocked1Find a new sailmakerPriority: CriticalWatch: MorningOld one took ill at last portDone2Inventory the holdPriority: MediumWatch: NightSharpen the cutlassesPriority: LowWatch: Night
kanban Crew Tasks tag Priority as p Low blue Medium yellow High orange Critical red tag Watch as w Morning green Afternoon yellow Night purple [Backlog] blue Repair the foretops'l p: Low, w: Morning Mend after the last storm Reinforce the gunwales p: Medium, w: Afternoon [In Progress] yellow Caulk the hull seams p: High, w: Afternoon Hold has been taking water Restock powder kegs p: High, w: Morning Last batch ran damp [Blocked] red Find a new sailmaker p: Critical, w: Morning Old one took ill at last port [Done] green Inventory the hold p: Medium, w: Night Sharpen the cutlasses p: Low, w: Night

PERT

Pirate Voyage to the Atolloutfit ship0w◆ voyage approved0w2.17w2.17wrecruit crew0w0w2.17w0w1.94w1.94wcareen hull0.23w0.23w2.17w2.17w1.08w3.25wload powder2.17w0w3.25w3.25w6.46w9.71wsail to atoll3.25w0w9.71w9.71w2w11.71wcount gold11.58w1.88w13.58w9.71w3.88w13.58wrepair hull9.71w0w13.58w13.58w2w15.58wdivvy shares13.58w0w15.58wActivity Risksail to atoll−2.71+8.54repair hull−1.63+5.13careen hull+2.33recruit crew−0.23+1.83divvy shares−1+1load powder−0.58+0.92Expected duration: 15.6 weeks (± 2.28 weeks)0%25%50%75%100%Probability of completionP50 · 15.5w50% chance within 15.5wP80 · 17.5w80% chance within 17.5wP95 · 19.7w95% chance within 19.7w13.6w15w16.4w19.2w20.5w
Pirate Voyage to the Atolloutfit ship0w◆ voyage approved0w2.17w2.17wrecruit crew0w0w2.17w0w1.94w1.94wcareen hull0.23w0.23w2.17w2.17w1.08w3.25wload powder2.17w0w3.25w3.25w6.46w9.71wsail to atoll3.25w0w9.71w9.71w2w11.71wcount gold11.58w1.88w13.58w9.71w3.88w13.58wrepair hull9.71w0w13.58w13.58w2w15.58wdivvy shares13.58w0w15.58wActivity Risksail to atoll−2.71+8.54repair hull−1.63+5.13careen hull+2.33recruit crew−0.23+1.83divvy shares−1+1load powder−0.58+0.92Expected duration: 15.6 weeks (± 2.28 weeks)0%25%50%75%100%Probability of completionP50 · 15.5w50% chance within 15.5wP80 · 17.5w80% chance within 17.5wP95 · 19.7w95% chance within 19.7w13.6w15w16.4w19.2w20.5w
pert Pirate Voyage to the Atoll time-unit w default-confidence medium voyage approved 0 -> recruit crew [outfit ship] recruit crew 1 2 4 as rc -> load powder careen hull 1.5 -> load powder load powder 0.5 1 2 -> sail to atoll sail to atoll 5 -> count gold -> repair hull count gold 1 2 3 -> divvy shares repair hull 3 -> divvy shares divvy shares 1 2 3

RACI Matrix

Voyage OperationsRResponsibleAAccountableCConsultedIInformedCapQMBosNavCrewDeparturePlot the courseAccountableConsultedResponsibleProvision the holdConsultedRAInformedAt SeaStand the watchAccountableResponsibleMend sail damageAccountableResponsibleLandfallNegotiate with portRAConsultedInventory the takeRAInformed
Voyage OperationsRResponsibleAAccountableCConsultedIInformedCapQMBosNavCrewDeparturePlot the courseAccountableConsultedResponsibleProvision the holdConsultedRAInformedAt SeaStand the watchAccountableResponsibleMend sail damageAccountableResponsibleLandfallNegotiate with portRAConsultedInventory the takeRAInformed
raci Voyage Operations roles Cap red QM orange Bos yellow Nav blue Crew gray [Departure] teal Plot the course Cap: A Nav: R QM: C Provision the hold QM: A R Cap: C Crew: I [At Sea] purple Stand the watch Bos: A Crew: R Mend sail damage Bos: A Crew: R [Landfall] green Negotiate with port Cap: R A QM: C Inventory the take QM: A R Crew: I

RASCI

Crew Responsibilities — Boarding RaidRResponsibleAAccountableSSupportCConsultedIInformedCapQMBosNavGunCrewApproachSpot the prizeAccountableSupportResponsibleInformedClose the distanceConsultedSupportRABoardingFire a warning shotConsultedRASupportSwing the grappling linesInformedRASupportStorm the deckAccountableResponsibleSupportSupportPlunderSecure the captivesAccountableSupportResponsibleTally the takeConsultedRASupport
Crew Responsibilities — Boarding RaidRResponsibleAAccountableSSupportCConsultedIInformedCapQMBosNavGunCrewApproachSpot the prizeAccountableSupportResponsibleInformedClose the distanceConsultedSupportRABoardingFire a warning shotConsultedRASupportSwing the grappling linesInformedRASupportStorm the deckAccountableResponsibleSupportSupportPlunderSecure the captivesAccountableSupportResponsibleTally the takeConsultedRASupport
raci Crew Responsibilities Boarding Raid roles Cap red QM orange Bos yellow Nav blue Gun purple Crew gray [Approach] teal Spot the prize Cap: A Nav: R Bos: S Crew: I Close the distance Nav: A R Cap: C Bos: S [Boarding] purple Fire a warning shot Gun: A R Cap: C Crew: S Swing the grappling lines Bos: A R Crew: S Cap: I Storm the deck Cap: A Bos: R Crew: S Gun: S [Plunder] green Secure the captives QM: A Crew: R Bos: S Tally the take QM: A R Cap: C Crew: S

Timeline

Golden Age PeakRoyal Navy ResponseRogers Arrives NassauJan 1717Jan 17171718171817191719Mar 1719Mar 1719▼ Blackbeard Blockade of Charles Town Queen Anne's Revenge captured Carolina Coast raids Last stand at Ocracoke▼ Bonnet First cruise Revenge refitted Cape Fear pursuit Trial and hanging▼ Royal Navy Fleet assembles Nassau secured Sweep operationsPirate Campaigns 1717-1719
Golden Age PeakRoyal Navy ResponseRogers Arrives NassauJan 1717Jan 17171718171817191719Mar 1719Mar 1719▼ Blackbeard Blockade of Charles Town Queen Anne's Revenge captured Carolina Coast raids Last stand at Ocracoke▼ Bonnet First cruise Revenge refitted Cape Fear pursuit Trial and hanging▼ Royal Navy Fleet assembles Nassau secured Sweep operationsPirate Campaigns 1717-1719
timeline Pirate Campaigns 1717-1719 era 1717-01 -> 1717-12 Golden Age Peak era 1718-01 -> 1718-12 Royal Navy Response marker 1718-05 Rogers Arrives Nassau [Blackbeard] 1717-03 -> 1717-09 Blockade of Charles Town 1717-11 Queen Anne's Revenge captured 1718-01 -> 1718-06 Carolina Coast raids 1718-11 Last stand at Ocracoke [Bonnet] 1717-06 -> 1717-10 First cruise 1718-03 -> 1718-07 Revenge refitted 1718-08 -> 1718-10 Cape Fear pursuit 1718-12 Trial and hanging [Royal Navy] 1718-02 -> 1718-06 Fleet assembles 1718-07 -> 1718-09 Nassau secured 1718-10 -> 1719-03 Sweep operations

Software

Boxes and Lines

Pirate Fleet CommandHarbor DefensesFlagshipCrew: 120Fort CannonCrew: 40WatchtowerCrew: 12Sea MinesCrew: 6Intel NetworkCrew: 35Spy RingCrew: 18Signal FlagsCrew: 8StatusOperationalDamagedBuildingCrew
Pirate Fleet CommandHarbor DefensesFlagshipCrew: 120Fort CannonCrew: 40WatchtowerCrew: 12Sea MinesCrew: 6Intel NetworkCrew: 35Spy RingCrew: 18Signal FlagsCrew: 8StatusOperationalDamagedBuildingCrew
boxes-and-lines Pirate Fleet Command tag Status as s Operational green Damaged red Building blue default heat Crew red green active-tag Status Flagship s: Operational, heat: 120 -> [Harbor Defenses] -> IntelNetwork [Harbor Defenses] FortCannon s: Operational, heat: 40 -> Watchtower Watchtower s: Operational, heat: 12 SeaMines s: Building, heat: 6 IntelNetwork s: Operational, heat: 35 -> SpyRing -> SignalFlags SpyRing s: Operational, heat: 18 -> [Harbor Defenses] SignalFlags s: Damaged, heat: 8

C4 Architecture

Pirate Treasure Map SystemViews treasure locationsSends raid alerts [carrier pigeon]Relays sightings to«person»CaptainCommands the fleetand plans raids«system»TreasureMapTracks buried treasurelocations and raidintelligence«system»LookoutCrow's nest spotter onallied shipsScopeCrewExternal
Pirate Treasure Map SystemViews treasure locationsSends raid alerts [carrier pigeon]Relays sightings to«person»CaptainCommands the fleetand plans raids«system»TreasureMapTracks buried treasurelocations and raidintelligence«system»LookoutCrow's nest spotter onallied shipsScopeCrewExternal
c4 Pirate Treasure Map System tag Scope as sc Crew blue External gray Captain is a person description: Commands the fleet and plans raids TreasureMap is a system description: Tracks buried treasure locations and raid intelligence -Views treasure locations-> Captain -Sends raid alerts [carrier pigeon]-> Lookout containers ChartRoom is a container description: Interactive sea chart with treasure markers, tech: Parchment -Queries treasure data [secret code]-> Vault Vault is a container description: Encrypted treasure ledger and coordinates, tech: Iron Chest -Reads/writes [quill and ink]-> TreasureLog TreasureLog is a container description: "Stores locations, guard counts, and loot inventories", tech: Leather-Bound Tome Lookout is an external description: Crow's nest spotter on allied ships, sc: External ~Relays sightings to~> Captain deployment Flagship container ChartRoom container Vault SecretCave container TreasureLog

Class Diagram

Ship Class HierarchyTypeClassAbstractInterfaceEnumhas type«interface»Vessel+ sail(): void+ anchor(): void«abstract»Ship# name: string# crew: number+ getName(): stringGalleon- cannons: number+ fire(): voidSloop- speed: number+ flee(): void«enum»ShipTypeGalleonSloopFrigate
Ship Class HierarchyTypeClassAbstractInterfaceEnumhas type«interface»Vessel+ sail(): void+ anchor(): void«abstract»Ship# name: string# crew: number+ getName(): stringGalleon- cannons: number+ fire(): voidSloop- speed: number+ flee(): void«enum»ShipTypeGalleonSloopFrigate
class Ship Class Hierarchy interface Vessel + sail(): void + anchor(): void abstract Ship implements Vessel # name: string # crew: number + getName(): string Galleon extends Ship - cannons: number + fire(): void Sloop extends Ship - speed: number + flee(): void enum ShipType Galleon Sloop Frigate Ship -> ShipType has type

Entity Relationship

Pirate Fleetaboardcarriesfrequentshasdocksshipsid: intname: varcharship_type: varcharcannons: intcrew_membersid: intname: varcharship_id: introle: varcharcaptainsid: intname: varcharship_id: intbounty: inttreasureid: intname: varcharvalue: intportsid: intname: varcharregion: varcharRoleCore entityDependent
Pirate Fleetaboardcarriesfrequentshasdocksshipsid: intname: varcharship_type: varcharcannons: intcrew_membersid: intname: varcharship_id: introle: varcharcaptainsid: intname: varcharship_id: intbounty: inttreasureid: intname: varcharvalue: intportsid: intname: varcharregion: varcharRoleCore entityDependent
er Pirate Fleet ships id int pk name varchar ship_type varchar cannons int 1-aboard-* crew_members 1-1 captains 1-carries-* treasure captains id int pk name varchar ship_id int fk bounty int ?-frequents-1 ports *-has-1 crew_members crew_members id int pk name varchar ship_id int fk role varchar nullable treasure id int pk name varchar value int ship_id int fk, nullable ports id int pk name varchar region varchar unique 1-docks-* ships

Flowchart

Mutiny ResolutionnoyesloyalmutinyWeigh AnchorSet SailCrew Discontent?Reach PortCall a VoteVote Outcome?Hold SteadySeize the ShipMaroon the CaptainElect New Captain
Mutiny ResolutionnoyesloyalmutinyWeigh AnchorSet SailCrew Discontent?Reach PortCall a VoteVote Outcome?Hold SteadySeize the ShipMaroon the CaptainElect New Captain
flowchart Mutiny Resolution direction-tb (Weigh Anchor) -> [Set Sail] -> <Crew Discontent?> -no-> (Reach Port) -yes-> [Call a Vote] -> <Vote Outcome?> -loyal-> [Hold Steady] -> (Reach Port) -mutiny-> [Seize the Ship] -> [Maroon the Captain] -> (Elect New Captain)

Infrastructure Diagram

Allied Ports3xEdgeRPS: 200p90: 259243.0savailability: 2.3%SignalFlagsRPS: 200p90: 259243.0savailability: 2.3%FlagshipRPS: 200 / 50p90: 259205.0savailability: 2.9%ScoutShipRPS: 100 / 60p90: 259213.0savailability: 1.7%2xCarrierPigeonsRPS: 50p90: 86403.2savailability: 24.0%lag: 38 msg/soverflow: ~3sTavernNetworkRPS: 62 / 60p90: 86400.0savailability: 96.8%RumRunnerRPS: 50 / 0instances: 8.6M / 4p90: 259200.0savailability: 0.0%Pirate Communication NetworkFleetBlackbeardBonnyRackham
Allied Ports3xEdgeRPS: 200p90: 259243.0savailability: 2.3%SignalFlagsRPS: 200p90: 259243.0savailability: 2.3%FlagshipRPS: 200 / 50p90: 259205.0savailability: 2.9%ScoutShipRPS: 100 / 60p90: 259213.0savailability: 1.7%2xCarrierPigeonsRPS: 50p90: 86403.2savailability: 24.0%lag: 38 msg/soverflow: ~3sTavernNetworkRPS: 62 / 60p90: 86400.0savailability: 96.8%RumRunnerRPS: 50 / 0instances: 8.6M / 4p90: 259200.0savailability: 0.0%Pirate Communication NetworkFleetBlackbeardBonnyRackham
infra Pirate Communication Network tag Fleet as f Blackbeard red Bonny purple Rackham blue Edge rps: 200 -> SignalFlags SignalFlags f: Blackbeard description: Flag semaphore relay ship-to-ship messaging latency-ms: 30000 -> Flagship -> ScoutShip Flagship f: Blackbeard description: Command vessel decrypts and routes all intelligence instances: 1 max-rps: 50 latency-ms: 5000 -> CarrierPigeons -> RumRunner ScoutShip f: Bonny description: Fast sloop for reconnaissance instances: 2 max-rps: 30 latency-ms: 8000 -> Flagship CarrierPigeons f: Rackham description: Long-range bird relay messages to allied ports buffer: 100 drain-rate: 12 retention-hours: 72 -> TavernNetwork [Allied Ports] instances: 3 TavernNetwork f: Rackham description: Dockside tavern informants across the Caribbean max-rps: 20 latency-ms: 86400000 RumRunner f: Bonny description: Smuggler supply line moves coded messages in rum barrels concurrency: 4 duration-ms: 172800000 -> TavernNetwork

Mindmap

A Pirate's Preferred BootyA Pirate's PreferredBootyA Pirate's Preferred BootyTreasureGemsRubiesEmeraldsPearlsBlack PearlsPieces of EightDry GoodsSilkSalt CodTobaccoSpiritsRumDark RumSpiced RumGrogWatered rumWhiskey
A Pirate's Preferred BootyA Pirate's PreferredBootyA Pirate's Preferred BootyTreasureGemsRubiesEmeraldsPearlsBlack PearlsPieces of EightDry GoodsSilkSalt CodTobaccoSpiritsRumDark RumSpiced RumGrogWatered rumWhiskey
mindmap A Pirate's Preferred Booty tag Worth as w Priceless red Prized orange Trifling green tag Hold as h Treasury blue Galley teal Armory purple Cargo yellow Treasure w: Priceless, h: Treasury Gold collapsed Doubloons description: Spanish-minted, coin of the realm Ingots Rings Gems Rubies w: Priceless Emeralds Pearls Black Pearls w: Priceless Pieces of Eight Spirits w: Prized, h: Galley Rum w: Prized Dark Rum Spiced Rum Grog description: Watered rum, the crew's daily ration Whiskey Wine w: Prized, collapsed Port Madeira Ships w: Priceless, collapsed Galleons description: Fat treasure haulers Sloops Frigates Armaments w: Prized, h: Armory, collapsed Cannons w: Priceless Powder w: Prized Shot Cutlasses Muskets Dry Goods w: Trifling, h: Cargo Spices w: Prized, collapsed Nutmeg Pepper Cloves Silk Salt Cod Tobacco

Sequence Diagram

Treasure Hunt AppClick to collapseTreasure ServiceUserWebAppTreasureAPIMapDBNotifyQueueif chest availableelseSearch nearby lootGET /treasures?nearbyFind within 5nm3 resultslocationsShow treasure mapClaim chest #42POST /claimSet status = claimedOKtreasure.claimedClaim accepted500 doubloons earned!409 Already claimedToo slow, matey!check locationuse compassConcernSearchClaimsNotifications
Treasure Hunt AppClick to collapseTreasure ServiceUserWebAppTreasureAPIMapDBNotifyQueueif chest availableelseSearch nearby lootGET /treasures?nearbyFind within 5nm3 resultslocationsShow treasure mapClaim chest #42POST /claimSet status = claimedOKtreasure.claimedClaim accepted500 doubloons earned!409 Already claimedToo slow, matey!check locationuse compassConcernSearchClaimsNotifications
sequence Treasure Hunt App tag Concern as c Search blue Claims green Notifications orange User is an actor [Treasure Service] TreasureAPI MapDB is a database NotifyQueue is a queue User -Search nearby loot-> WebApp WebApp -GET /treasures?nearby-> TreasureAPI c: Search TreasureAPI -Find within 5nm-> MapDB c: Search note - check location - use compass MapDB -3 results-> TreasureAPI TreasureAPI -locations-> WebApp WebApp -Show treasure map-> User == Claim == User -Claim chest #42-> WebApp WebApp -POST /claim-> TreasureAPI c: Claims if chest available TreasureAPI -Set status = claimed-> MapDB c: Claims MapDB -OK-> TreasureAPI TreasureAPI ~treasure.claimed~> NotifyQueue c: Notifications TreasureAPI -Claim accepted-> WebApp WebApp -500 doubloons earned!-> User else TreasureAPI -409 Already claimed-> WebApp WebApp -Too slow, matey!-> User

Sitemap

Pirate Bay Trading Co.Port MarketCrew QuartersshopjoinmapbuypurchasedenlistedvoyageHomeAccess:PublicPage:LandingShopAccess:PublicPage:ContentCheckoutAccess:Crew OnlyPage:FormEnlistAccess:PublicPage:FormShip LogAccess:Crew OnlyPage:ContentTreasure MapAccess:CaptainPage:ContentAccessPublicCrew OnlyCaptain
Pirate Bay Trading Co.Port MarketCrew QuartersshopjoinmapbuypurchasedenlistedvoyageHomeAccess:PublicPage:LandingShopAccess:PublicPage:ContentCheckoutAccess:Crew OnlyPage:FormEnlistAccess:PublicPage:FormShip LogAccess:Crew OnlyPage:ContentTreasure MapAccess:CaptainPage:ContentAccessPublicCrew OnlyCaptain
sitemap Pirate Bay Trading Co. tag Access Public green Crew Only blue Captain red tag Page Landing purple Form orange Content cyan Home Access: Public, Page: Landing -shop-> Shop -join-> Enlist -map-> Treasure Map -> [Port Market] [Port Market] Shop Access: Public, Page: Content -buy-> Checkout Checkout Access: Crew Only, Page: Form -purchased-> Ship Log [Crew Quarters] Enlist Access: Public, Page: Form -enlisted-> Ship Log Ship Log Access: Crew Only, Page: Content -voyage-> Treasure Map Treasure Map Access: Captain, Page: Content

State Diagram

Ship Battle LifecycleLossesAftermathCombatenemy spottedloot takenescapedcaughtalongsidehull breachoutgunnedcrew winscrew losesin rangeenemy retreatsSailingBattleStationsCapturedSinkingVictoriousRetreatingEngagingBoarding
Ship Battle LifecycleLossesAftermathCombatenemy spottedloot takenescapedcaughtalongsidehull breachoutgunnedcrew winscrew losesin rangeenemy retreatsSailingBattleStationsCapturedSinkingVictoriousRetreatingEngagingBoarding
state Ship Battle Lifecycle [*] -> Sailing Sailing -enemy spotted-> BattleStations [Losses] gray Captured -> [*] Sinking -> [*] [Aftermath] teal Victorious -loot taken-> Sailing Retreating -escaped-> Sailing -caught-> Captured [Combat] red Engaging -alongside-> Boarding -hull breach-> Sinking -outgunned-> Retreating Boarding -crew wins-> Victorious -crew loses-> Captured BattleStations -in range-> Engaging -enemy retreats-> Sailing

Version Control

Feature Branch Workflowmaindevelopfeature/loginInitial commitAdd READMESet up CIAdd test suiteLogin formForm validation⇲ feature/loginAddress review notes⇲ developv1.0.0Hotfix typoHEAD
Feature Branch Workflowmaindevelopfeature/loginInitial commitAdd READMESet up CIAdd test suiteLogin formForm validation⇲ feature/loginAddress review notes⇲ developv1.0.0Hotfix typoHEAD
version-control Feature Branch Workflow main Initial commit Add README develop from main Set up CI Add test suite feature/login from develop Login form Form validation develop merge feature/login Address review notes main merge develop tag: v1.0.0 Hotfix typo type: highlight

Wireframe

Pirate Crew PortalHEADERThe Jolly Roger Crew HubDashboardTreasure MapShip LogCrew RosterMAINAhoy, Captain!Next Raid TargetPort RoyalEstimated Loot5000 doubloonsThe RevengeLoad extra cannonsFly false colorsFull crewSkeleton crewSet Sail!Abort MissionNew to piracy? (Read the Code)
Pirate Crew PortalHEADERThe Jolly Roger Crew HubDashboardTreasure MapShip LogCrew RosterMAINAhoy, Captain!Next Raid TargetPort RoyalEstimated Loot5000 doubloonsThe RevengeLoad extra cannonsFly false colorsFull crewSkeleton crewSet Sail!Abort MissionNew to piracy? (Read the Code)
wireframe Pirate Crew Portal [Header] The Jolly Roger Crew Hub nav Dashboard active Treasure Map Ship Log Crew Roster [Main] # Ahoy, Captain! Next Raid Target [Port Royal] Estimated Loot [5000 doubloons] readonly {The Revenge | The Serpent | The Phantom} <x> Load extra cannons < > Fly false colors (*) Full crew ( ) Skeleton crew (Set Sail!) (Abort Mission) ghost --- New to piracy? (Read the Code) ghost

Event Line

Product MilestonesTrackProductGrowthFundingIdea sketchedMar 2019A weekend prototype becomes areal plan.Private betaSep 2019First fifty users kick thetires.Seed roundJun 2020$2M raised to grow the team.Public launchJan 2021Open to everyone, nowaitlist.100k usersNov 2021Word of mouth does the heavylifting.Series AApr 2023Expansion into new markets.1M usersAug 2024A milestone years in themaking.Series BTBDRaising when the metrics lineup — no date yet.Mobile appTBDOn the roadmap, not yetscheduled.Early DaysScaling UpGoing LongWhat's Nextnow
Product MilestonesTrackProductGrowthFundingIdea sketchedMar 2019A weekend prototype becomes areal plan.Private betaSep 2019First fifty users kick thetires.Seed roundJun 2020$2M raised to grow the team.Public launchJan 2021Open to everyone, nowaitlist.100k usersNov 2021Word of mouth does the heavylifting.Series AApr 2023Expansion into new markets.1M usersAug 2024A milestone years in themaking.Series BTBDRaising when the metrics lineup — no date yet.Mobile appTBDOn the roadmap, not yetscheduled.Early DaysScaling UpGoing LongWhat's Nextnow
event-line Product Milestones //no-scale now 2022-06 no-box tag Track as t Product blue Growth green Funding purple [Early Days] 2019-03 Idea sketched t: Product A weekend prototype becomes a real plan. 2019-09 Private beta t: Product First fifty users kick the tires. [Scaling Up] 2020-06 Seed round t: Funding **$2M** raised to grow the team. 2021-01 Public launch t: Product Open to everyone, no waitlist. 2021-11 100k users t: Growth Word of mouth does the heavy lifting. [Going Long] 2023-04 Series A t: Funding Expansion into new markets. 2024-08 1M users t: Growth A milestone years in the making. [What's Next] TBD Series B t: Funding Raising when the metrics line up no date yet. TBD Mobile app t: Product On the roadmap, not yet scheduled.

Block

Web Service ArchitectureClientsBrowserMobileCLIBackendAuthOrdersInventoryBillingDataLayerEdgeServiceData
Web Service ArchitectureClientsBrowserMobileCLIBackendAuthOrdersInventoryBillingDataLayerEdgeServiceData
block Web Service Architecture tag Layer as l Edge red Service green Data blue [Clients] l: Edge [Browser] [Mobile] [CLI] [Backend] l: Service [Auth] [Orders] [Inventory] [Billing] [Data] l: Data collapsed [Postgres] [Redis]

Sketch

Plunder PipelineCrewDeckHoldBelow DecksSpyglassFeedDivvy ServiceCaptain'sConsoleBootyQueueShipLedgerPowder Storesightingsentriesordershaul
Plunder PipelineCrewDeckHoldBelow DecksSpyglassFeedDivvy ServiceCaptain'sConsoleBootyQueueShipLedgerPowder Storesightingsentriesordershaul
sketch Plunder Pipeline tag Crew Deck Hold Spyglass Feed shape: database, at: 0 0, crew: Deck -sightings-> con [Below Decks] crew: Hold Divvy Service as dvy at: 1 -3 -entries-> ledger Captain's Console as con at: -3 0, crew: Deck -orders-> bq Booty Queue as bq shape: queue, at: 0 0 ~haul~> dvy Ship Ledger as ledger shape: database, at: 2 0 Powder Store at: -6 0

Error state

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Couldn't render this diagramdgmo1 error — fix the lines below and re-renderLine 1Unsupported chart type: "piechart". Supported types: slope, wordcloud, arc, timeline, venn,quadrant, sequence1piechart Quarterly Revenue2 Q1 403 Q2 30Edit & fix this diagram at online.diagrammo.app ↗Browse the DGMO docs ↗
piechart Quarterly Revenue Q1 40 Q2 30 Q3 20 Q4 10